216-307-7716

7300 Industrial Pkwy Dr
Lorain, Lorain County 44053
USA

©2017 by sektor7airsoft.com. Proudly created with Wix.com

Providing players what they want

RULES

 

GENERAL REGULATIONS/SAFETY REQUIREMENTS

A. ALL SEKTOR7 EVENTS ARE BIO BBs ONLY!

B.  All players must wear full sealing ANSI Z87.1 rated goggles, glasses or paintball mask. Eye protection must be worn at all times while outside the staging area. NO safety glasses, shooting glasses, or mesh goggles.  Full seal goggles/glasses must form a seal around the lenses that fully contacts the skin and will not let a bb inside the seal.

C. Players under 18 years of age must wear full face protection such as a paintball mask or mesh mask. Balaclavas & Shemaghs are not considered face protection. They may be worn under or over the hard face protection.

D. All players must have and use a red "Dead Rag”

E. All weapons must be submitted for inspection to the safety officer. Each player will be asked to fire a minimum of 3 rounds across the chrono. Note that players may be asked to chronograph at any time during the day, including during play.

F. Players will be allowed to use only airsoft specific guns.  No "BB Guns" or BB guns converted to use airsoft BBs. No metal or clear BBs will be allowed.

G. While in the staging area pistols must be holstered. All other weapons must have the magazine removed and the chamber cleared.

H. Barrel Covers are required while in the staging/parking lot area.   You may dry fire your weapon to ensure it is working properly.  There is to be no live fire anywhere within the staging area other than the chronograph station.

I. All persons moving throughout the AO need to have a waiver on file; this includes observers, photographers, and any additional non player personnel.

J. All players need to have a medical card filled out and on their person while on the field.  

K. FRS channel 1 and 2 are reserved for use by SEKTOR7 staff.  Please use another frequency.

 

SPORTSMANSHIP, HONOR AND FAIR PLAY

A. Sportsmanship is expected! Please call YOUR OWN hits!  DO NOT BOTHER TO CALL ANOTHER PLAYER'S HITS – MIND YOUR OWN HITS!

B. Not calling your hits is cheating, and will not be tolerated, period.  If you suspect a player is not calling their hits, do not take matters into your own hands. Please bring this to the attention of the staff.

C. Dead players do not talk! Dead players may only talk quietly to other dead players. Dead players do not shoot their guns, doing so immediately makes you a live target. Dead players do not improve their position, or indicate other players position while dead.

D. Electronic warfare: jamming or listening in the opposition's radio frequency is strictly prohibited (unless cleared by the administration).

E.  Covertly monitoring, through espionage or mis-representation, of opposition force planning to include briefings and electronic mediums is not in the spirit of the game, and is prohibited.

F. Blind fire: Shooting around corners and not being able to see where your BBs are going is not allowed.  Devices that allow you to shoot around corners, such as weapon mounted cameras and mirrors are not permitted.

G. Airsoft is about HONOR, failure to play in an honorable manner will result in expulsion from SEKTOR7 There will be no bullying, rough housing, foul language (used in malice), or physical/mental intimidation anywhere at anytime at SEKTOR7. Failure to follow these rules will result in expulsion without a refund.

 

PLAYER HITS

A. A BB that strikes a player is counted as a hit.  This includes anything worn by the player including backpacks.

B. Gun hits do not count as a player hit.

 

REAL STEEL

No real steel firearms are ever to be present at SEKTOR7!

 

ALCOHOL / DRUGS

Alcohol and drugs are strictly forbidden at SEKTOR7!

 

BLIND MAN

If a player loses their eye protection during play a “blind man” call is made. The player needs to cover their face with their hands and keep their head down until eye protection can be provided for them.  On the call of “blind man” players need to immediately remove the magazine from their weapon and place it on safe. Stand in your location and do not move until the “all clear” and "game on" is given. Only at that time may you reload your weapon and continue play.

 

REAL WORLD

Use "REAL WORLD" if you or another player is injured and requires immediate Admin/Medical attention. You will need to both vocally and via radio make the "REAL WORLD" call with approximate location of the incident. On the call of “REAL WORLD” players need to immediately remove the magazine from their weapon and place it on safe. Stand in your location and do not move until the “all clear” and "game on" is given. Only at that time may you reload your weapon and continue play.

 

JOULE LIMITS AND WEAPON SYSTEMS

A. All weapons will chronograph using .30g BBs.  Hopup to be turned off.  .30G BBs will be supplied for chrono purposes. Players may use any weight BBs during the game.

B. All Weapons systems that use an external air source (i.e. PolarStars / Daytona / Classics) will be required to use a "tournament" lock on their in-line regulator(s).

 

RIFLEMAN/SUPPORT WEAPON

A. 1.56 Joules with a .30

B. Max Rate of Fire (ROF) is 30 BB/sec

C. No Minimum Engagement Distance.

 

Note the following weapons classes are specialty weapons, and as such are bound by a slightly more defined set of rules.

 

DESIGNATED MARKSMAN RIFLE (DMR)

Designated Marksman Rifle is a special purpose weapon; it is a standard infantry rifle equipped with optics that have been enhanced for longer range and accuracy. Some examples of a DMR are - M16, SR-25, PSG-1, M14/M21, G36, AUG, G3-SG3, Dragunov (SVD) etc... Bolt action rifles may also function as a DMR as long as they adhere to the Max FPS.

 

NOTE: Designated Marksman Rifle (DMR) may ONLY operate SEMI-AUTO mode, and must be physically incapable of firing in full-auto.

A. 1.88 Joules with a .30g

B. Minimum engagement distance of 60 feet.

C. Weapons using an external air source must have a locked regulator to prevent field adjustment.

D. Operators of a DMR are required to carry either a standard AEG or sidearm to engage targets within the minimum engagement distances.

E.  Carbine rifles do not qualify for DMR

 

BOLT/SINGLE ACTION RIFLES

A. 2.20 Joules with a .30g

B. Minimum Engagement Distance of 100 feet

C. Weapons using an external air source must have a locked regulator to prevent field adjustment.

D. Operators of a BA/SA rifle are required to carry either a standard AEG or sidearm to engage targets within the minimum engagement distances.

 

SUBMACHINE GUNS

Gas and Electric Submachine guns such as the MP7, KRISS, KMP9 etc fall under the same restrictions as the Rifleman Role.

 

PISTOLS

Pistols must be within the same requirements as the Rifleman Role

 

SAFETY KILLS / RUBBER "EDGED" WEAPONS

Safety Kills are a courtesy, play with honor.

Safety Kills with a Pistol or Rifle

A. Players within a 10 foot engagement range may be safety killed.

B. The player must have the other player “dead to rights” and yell out loudly "Safety!”  Only one player at a time may be safety killed.

C. Players DO NOT have to automatically take a “safety kill".  Although it is highly encouraged in the spirit of the game.

D. Players are allowed to "Tap out" another player with rubber edged weapons.

E. When a player is touched/tapped (NO THROWING) with the rubber edged weapon they are considered "hit" and should quietly pull their red rag.  

F. Player that have been "killed" by a rubber edged weapon cannot yell "hit" or "medic" they are mortally wounded.

G. SEKTOR7 only allows approved purpose made rubber training edged weapons. Please check with staff.

H. No modified "real edged" weapons are allowed.​

 

GRENADES AND ROCKETS

A. All simulated explosives (i.e. Tornado or Thunder B) must detonate within 10 feet to eliminate a player.  A BB strike is NOT needed within the 10 foot radius.  A player hit by a BB outside of the 10 ft radius is still considered “hit”.

B. All player grenades must be thrown under arm, this is to prevent injury.

C. Any Pneumatic/Gas grenades that require CO2 or Green Gas/Propane are allowed.

D. Please see below list for approved pyro grenades.

E. Foam rockets will have a 15ft kill radius from initial impact.  

F. Players may use any “name brand” airsoft grenade (Escort, AI, etc...). No modified grenades are allowed.

G. Ricochets from player thrown grenades is treated as fragmentation and will count as a hit.

H. No explosives, open flame or hot burning smoke will be allowed for fire hazard/safety reasons.

I.. No blank firing devices.

 

APPROVED PYRO GRENADES

This section is based on our experiences with pyro devices.  If you have a device that you would like approved, SEKTOR7 staff needs to physically see the device perform in order to approve it.  Please contact SEKTOR7 to arrange this.

TLSFX Pea grenades

TLSFX Thermobaric grenades

TLSFX Thunderflash grenades